Multiplayer video games

Results: 359



#Item
131Massively multiplayer online game / Modeling and simulation / Social software / Software / Free-to-play / Electronic Arts / Digital media / Gala Inc. / Video game development / Video game developers / Video game publishers

-PRESS RELEASE- Global MMO Games Spending Exceeds $12bn SuperData Research and Newzoo reveal complex dynamics behind growth in extremely competitive MMO market AMSTERDAM / NEW YORK, 12 July 2012 – Fresh research and a

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Source URL: www.newzoo.com

Language: English - Date: 2015-01-28 05:18:19
132Video game development / Video game publishers / Video game developers / Entertainment / Massively multiplayer online game / Modeling and simulation / Gamer / Kabam / Video game industry / Social software / Video game genres / Software

-PRESS RELEASE- Polish Games Market Rises to $400M in 2012 PC & MMO Gaming take 48% of money spent by 11.8 million gamers. AMSTERDAM, 25 June 2012 – New research and analysis by Newzoo indicates that Polish

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Source URL: www.newzoo.com

Language: English - Date: 2015-01-28 05:18:11
133Modeling and simulation / Social software / Software / Free-to-play / Jagex / Stellar Dawn / Video game development / Video game developers / Massively multiplayer online game

-PRESS RELEASE- 24M SciFi MMO Gamers in US and EU 84% of 14m American SciFi MMO gamers play Free-To-Play MMOs AMSTERDAM, December 6, 2011 – Newzoo’s 2011 MMO Games Market Report shows that 36% of 39 million active M

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Source URL: www.newzoo.com

Language: English - Date: 2015-01-28 05:18:07
134Leisure / Groupware / Human–computer interaction / Multimodal interaction / Computer-supported cooperative work / Board game / Video game genres / Chess / Real-time strategy / Games / Human behavior / Collaboration

Action-Based Communication in High Speed Games ABSTRACT Multiplayer games provide a setting for social interaction and demand a high level of coordination, both cooperative and competitive. Yet there is often very little

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Source URL: hci.usask.ca

Language: English - Date: 2013-04-09 11:43:49
135Software / Digital media / Virtual reality / Virtual economy / Video game culture / Vanguard: Saga of Heroes / Avatar / World of Warcraft / Nick Yee / Massively multiplayer online role-playing games / Windows games / Games

Microsoft Word - Vol. 6-1.doc

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Source URL: www.nickyee.com

Language: English - Date: 2008-09-30 21:24:13
136Gaming / Windows games / Virtual economy / EverQuest / Video game bot / World of Warcraft / Massively multiplayer online game / Raid / Grinding / Games / Massively multiplayer online role-playing games / Software

The Daedalus Project Vol[removed]) by Nicholas Yee

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Source URL: www.nickyee.com

Language: English - Date: 2004-04-16 00:35:58
137Video game culture / Massively multiplayer online game / Social software / Software / Kabam / Gamer / Free-to-play / Video game industry / Entertainment / Video game development / Video game publishers / Video game developers

-PRESS RELEASE- Turkish Games Market Rises to $450M in 2012 Social & MMO Gaming take 40% of game time and 30% of money AMSTERDAM, 21 June 2012 – New research and analysis by Newzoo indicates that Turkish

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Source URL: www.newzoo.com

Language: English - Date: 2015-01-28 05:18:13
138Software / Windows games / Digital media / Social software / Video game genres / EverQuest / Guild / Organizations of The Elder Scrolls / Raid / Massively multiplayer online role-playing games / Games / Virtual economy

MelbourneDAC2003 The Sopranos Meets EverQuest Social Networking in

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Source URL: hypertext.rmit.edu.au

Language: English - Date: 2008-07-23 02:07:08
139Multiplayer online games / First-person shooters / Video game culture / Quake / Multiplayer video games / Ping / Game server / Lag / Massively multiplayer online game / Software / Digital media / Application software

Overview What are First Person Shooter (FPS) games? Reasons to care about online games Fun and Games - why online FPS games are interesting to

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Source URL: caia.swin.edu.au

Language: English - Date: 2007-05-29 21:21:14
140Application software / Windows games / First-person shooters / Video game development / Unreal / Game engine / Massively multiplayer online game / VBS1 / Unreal Engine 3 / Software / Virtual reality / Digital media

Appears in Proceedings of the 2008 IEEE Aerospace Conference, Big Sky, Montana. Evaluating Game Technologies for Training Dan Fu, Randy Jensen Stottler Henke Associates, Inc. 951 Mariners Island Blvd., Suite 360

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Source URL: www.stottlerhenke.com

Language: English - Date: 2008-01-17 18:43:36
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